![rise of nations vs age of empires 2 rise of nations vs age of empires 2](https://cdn.fileplanet.com/gen_screenshots/en-US/windows/rise-of-nations-rise-of-legends/large/rise-of-nations-rise-of-legends-01-700x522.jpg)
In response, the team reduced the span of Empires to 1,000 years, from the Middle Ages until World War II. For example, the team found that Empire Earth 's medieval and World War II periods were the most popular, while its futuristic and prehistoric periods were the least. įurther inspiration came from surveys of Empire Earth players, conducted during 2002. Although a heavy focus was placed on historical accuracy, designer Richard Bishop explained that "fun always comes first." As it had with Empire Earth, Stainless Steel delegated separate teams to the multiplayer and single-player modes of Empires. A list was drafted of 100 historical elements that excited the team, and it formed the basis of the project. In addition, they mined history books for interesting "events, battle tactics, weapons, technologies and economic factors", according to Goodman.
![rise of nations vs age of empires 2 rise of nations vs age of empires 2](https://i0.wp.com/beebom.com/wp-content/uploads/2016/11/riseofnations-e1478599758831.jpg)
The Empires team began by studying their previous game for features that could be reused or improved. The project was led by company head Rick Goodman, designer of Ensemble Studios' Age of Empires and Stainless Steel's earlier Empire Earth. Stainless Steel Studios started work on Empires in 2002. At Stainless Steel, we felt that history had provided us with a vast wealth of inspiration for incredibly exciting game play. In the past, historical realism has tended to constrain game play to a finite set of established conventions, which have been used again and again. The editor used to create Empires is packaged with the game, which allows the player to create original levels and campaign scenarios. These follow Richard the Lionheart's medieval wars in France Admiral Yi Sun-Sin's defense of Korea against Japanese invasion in the early modern period and General George S. In addition, the game contains three single-player storylines called "campaigns", each of which depicts major events in a civilization's history. Įmpires allows up to eight players (or artificially intelligent opponents) to compete in two modes: the shorter, battle-oriented Action mode or the longer, defense-oriented Empire Builder mode. The player wins a match by destroying all opponents' means of production, or by constructing and successfully defending a " Wonder", such as the Notre Dame de Paris or Brandenburg Gate. For example, a player of the premodern Franks must transition to modern Germany or France. Four civilizations are playable from the medieval to the Imperial age at the beginning of World War I, the player transitions their civilization to one of the remaining five. During a match, the player must gather resources to progress their civilization to a new historical era, after which more advanced technologies and units (land-, sea- and airborne) become available. Įach of the nine civilizations features a unique style of play: for example, the French and English have powerful defensive capabilities, while Chinese structures are mobile. A three-dimensional (3D) camera system allows the player to view the action from any perspective, including isometric and first-person angles. Players use a mouse cursor interface (or hotkeys) to direct their units, which range from crossbowmen to King Tiger tanks. As in many RTS titles, the player collects natural resources, erects buildings, and trains and maintains a military. The Koreans defending their base against an attack.Įmpires: Dawn of the Modern World is a real-time strategy (RTS) game in which the player guides a civilization through five historical periods, from the Middle Ages to World War II. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. Empires was positively received by critics, who enjoyed its multiplayer component. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision.